#ifndef GROUND_H
#define GROUND_H

#include "customvertex.h"
#include <d3d9.h>
#include <d3dx9tex.h>

class ground
{
	private:
	int mycount;
	


public:
	int ID;

	int setupVB(CUSTOMVERTEX *v_buff,int count);
	void draw(LPDIRECT3DDEVICE9 *, LPDIRECT3DTEXTURE9 *);

	float transY;
	float transX;
    
};

#endif